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Techland provides “assure” Dying Mild 2 will get not less than 5 years of post-launch DLC

Techland provides “assure” Dying Mild 2 will get not less than 5 years of post-launch DLC

Together with new gadgets, areas, occasions, and extra.

With Dying Mild 2’s long-awaited launch looming, developer Techland has spoken up about its post-launch content material plans, giving gamers its “assure” it’s going to proceed supporting the sport for not less than 5 years after its arrival.

Many would argue it was the unique Dying Mild’s intensive programme of post-launch content material that proved the best contributor to its monumental success – Techland continues to be supporting the sport with a mix of paid and free content material some seven years after its preliminary launch – and the studio seems to be set to comply with the identical long-tail formulation for its imminent sequel.

“Need to know what’s going to occur AFTER the premiere?”, the developer wrote in Tweet posted earlier today. “We assure to develop the world of Dying Mild 2: Keep Human for not less than 5 years post-launch with new tales, areas, in-game occasions, and all of the enjoyable stuff you’re keen on!”. A picture accompanying the announcement provides the promise of recent in-game gadgets too.

Mild 2 – First Impressions.

It has, after all, been a busy few days for Dying Mild 2, with Techland beginning the week claiming gamers would doubtless want “not less than 500 hours” to completely full its parkour-infused open-world zombie sequel – earlier than quickly revising that determine downward following pushback from followers. It additionally shared a brisk first have a look at the sport’s co-op mode throughout the remaining instalment of its pre-launch livestream collection, alongside a fair briefer console gameplay comparability video, that includes footage from PlayStation 4, PS5, Xbox One X, and Xbox Collection X.

Dying Mild 2 lastly launches subsequent month, on 4th February, following an somewhat tumultuous growth – one which has seen a number of delays, in addition to high-profile employees departures, and quite a few stories of mismanagement at Techland. Regardless of these setbacks, early impressions counsel the studio’s ambitions have paid off; Eurogamer’s Martin Robinson was left impressed when he performed the early phases of the sport on the tail-end of final 12 months.