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Dev of upcoming Dune RTS went for “cartoonish” artwork fashion so taking a look at a desert planet for hours on finish is not boring

Dev of upcoming Dune RTS went for “cartoonish” artwork fashion so taking a look at a desert planet for hours on finish is not boring

Shifting sands.

The builders of the upcoming Dune real-time technique sport say they went for a “cartoonish” artwork fashion so taking a look at a desert planet for hours on finish is not boring.

Dune: Spice Wars is in improvement at Northgard maker Shiro Video games, and is about on Arrakis – Dune’s well-known harsh desert planet. The teaser trailer is under:

Arrakis is a complete lot of sand and never a lot else, which, Shiro Video games stated, presents a complete set of issues relating to making a online game set upon it.

The reply was to decide on a “considerably cartoonish and daring artwork fashion”.

“Making a sport on a desert planet has fairly just a few challenges, one in every of which is ensuring what you have a look at for just a few hours isn’t bland even when it is simply rock and sand,” Shiro Video games stated in a freshly-published FAQ on Steam.

“We spent a number of time engaged on the atmosphere and even labored with a geologist specialised in deserts to create issues that would exist on such a planet.

“The stylised artwork course comes into play by including issues that deliver quite a lot of colors and shapes in order that the atmosphere can keep harsh whereas not getting boring.”

Shiro Video games has but to point out off gameplay of Dune: Spice Wars, but it surely has confirmed a day / night time cycle, which suggests gamers will see the intense orange daylight in addition to the blue-ish, darkish night time.

Shiro Video games has additionally stated it has created variations on the default desert theme, together with a Crimson Mesa theme, one based mostly on salt, and a volcanic panorama.


Dune: Spice Wars is predicated on Frank Herbert’s Dune universe, versus any movie or TV present.

The sport is real-time, however the tempo is slower than in a typical RTS, Shiro Video games stated. It’s also possible to pause and quick ahead.

There are customary 4X components, too, equivalent to exploration, territory management, financial progress, fight, politics and spying.


As for base constructing, you possibly can assemble buildings in your base of operation, equivalent to Arrakeen for the Atreides. Nonetheless, that is proven as buildings added to the bottom itself and is interface-based, as Shiro Video games put it.

You don’t manually place buildings on the bottom “as the sport is at a a lot bigger scale than your typical RTS”, the developer added.

As for the homes, count on to play as Home Harkonnen and Home Atreides. Shiro Video games stated it plans to have two different factions at launch, with a fifth faction added throughout the early entry interval. Shiro Video games is beginning with what’s within the books, and can check out what would work past that later (Home Ordos, maybe?).


In the meantime, maps are procedurally generated, with totally different choices for measurement, wind energy, sandworm exercise and extra. Deep deserts are used as a form of blocking function (like seas in different video games), till you develop applied sciences to outlive longer within the desert, or construct a community of airfields. Maps additionally embody distinctive locations readers of the guide will recognise, Shiro Video games teased.

Multiplayer is deliberate as an replace throughout early entry, and whereas the marketing campaign won’t be within the sport throughout the preliminary launch, it is deliberate for early entry, too.


Dune Spice Wars is about for launch on PC through Steam in some unspecified time in the future this yr. Shiro Video games will have a look at different platforms throughout early entry.